League of Legends Objectives Guide

Detailed review of each objective on Summoner's Rift.
Buff effects, experience and gold gain.
25 Feb 2015

League of Legends Objectives Control Guide: Jungle, Timers, Priority


Objective in League of Legends is an important map object what provides advantage to anyone who control it, what in turn leads to the constant competition for it, e.g Dragon, Baron Nashor, Buff holders (blue and red buffs) and Turrets. Objectives provides significant advantage to the team and that’s why they are so important.


There are several ways to get advantage in League of Legends: kill your enemies, get ahead in the creep slain process or control important Summoner’s Rift objectives. The last method is most preferred because objectives usually provide global advantage to your team and allow you and your allies start to snowball. Some of them, especially turrets, also provide you positional advantage what can be decisive factor in the game outcome. While advantage you gain through enemy kill most time would be “local” and won’t affect most of your team mates. Thus if you have a choice between two variants: start a hunt for an enemy who is split from his team or ability to take a major objective (Dragon, Baron or Turret) then you have to choose objective.

In this guide, we consider one by one all objectives on the Summoner’s Rift, their gold and experience gain, timers and buff effects.



First of all, let’s consider inhabitants of the Summoner’s Rift jungle. Neutral monsters in League of Legends are playing major role not only for junglers but for all team overall. Besides useful blue buff what provides mana regeneration and red one what perfectly fits AD carry needs there are great smite effects what allow you to get vision control over your side of the map.


Crimson Raptor Objectives guideUpon Smite Icon Smite cast provides a ward detection ability: Razor Sharp ward detection Razor Sharp. This is one of the best buffs what you can obtain by using Smite Icon Smite. It provides your team with map control thus open new ways for ganks in the early game and possibilities to start a team fight by your own choice in the late game.

It also can detect  Noxious Trap Icon Noxious Trap.

  • Total experience gain: 210 + 30 x 3 = 300
  • Total gold gain: 41 + 9 x 3 = 68
  • First respawn at: 1:55
  • Respawn time: 1:40



Murk Wolves Objectives GuideUpon Smite Icon Smite cast summons a spirit that roams nearby location providing vision. Whenever enemy champion comes in sight of the spirit it follows champion for a short period of time. Greater Murk Icon Greater Murk Wolf in your part of jungle is not the best target for Smite Icon Smite except situation when you see that your team is going to be sieged soon and some vision in your jungle may help. When you Smite Icon Smite it during invasion in the enemy jungle is precious because gives you control of your rival movements. 

  • Total experience gain: 213 + 45 x 2 = 303
  • Total gold gain: 42 + 12 x 2 = 66
  • First respawn at: 1:55
  • Respawn time: 1:40




Ancent Krug Objective guideUpon Smite Icon Smite cast provides Gift of Heavy Hands Gift of Heavy Hands buff for 90 seconds causing every sixth attack to stun minions and monsters. This is the first of two useful buffs to start with as a jungler. Recommended for champions with high base attack speed.

  • Total experience gain: 225 + 75 = 300
  • Total gold gain: 60 + 14 = 74
  • First respawn at: 1:55
  • Respawn time: 1:40




Gromp LoL Objectives guideUpon Smite Icon Smite cast provides Gift of Toad Stool icon Gift of Toadstool buff for 90 seconds which poisons enemies who attack you (works even against champions) for 4 + 8 x level magic damage each second for 3 seconds. Second of useful buffs to start with as a jungler. Default starting point when your team respawned on the red side.


  • Experience gain: 300
  • Gold gain: 62
  • First respawn at: 1:55
  • Respawn time: 1:40




Blue sentinel objective guides Upon Smite Icon Smite cast restores 25% of maximum mana over 2 seconds which can be useful in very rare situations. Upon slain this jungle monster provides Crest of insight icon Crest of Insight buff for 120 seconds which gives 5 plus 0,5% of maximum mana renegeration per second and 10% cooldown reduction. If the buff holder is slain, this buff is transfered to the killer. In this case, duration of buff would be refreshed. Very useful buff for most mid lane champions what allows them to pressure their opponent what in turn leads to ability to roam freely. However jungler must not to give all blue buffs since second one to mid laners because it provides tons of experience and sometimes junglers themselves need advantages buff provides.

  • Total experience gain: 150 + 2 x 75 = 300
  • Total gold gain: 36 + 20 x 2 = 76
  • First respawn at: 1:55
  • Respawn time: 5:00




Red Buff Objectives guideUpon Smite Icon Smite cast restores 20% of maximum health instantly. This can be very useful during jungle invasion in red buff area when you face enemy jungler and 20% of bonus HP can be decisive factor in your duel. Upon slain this jungle monster it provides Crest of insight icon Crest of Sinders buff for 120 seconds what makes your auto attacks slow enemy movement speed by 8-15% for melee champions and 5-10% for ranged champions. Slow amount depends on level of champion and increases two times at 6 and 11 levels. Also Crest of insight icon Crest of Sinders makes target burn for 3 seconds dealing 8 + 2 x level true damage per second. If the buff holder is slain, this buff is transfered to the killer. In this case, duration is refreshed. Additionally regenerates 1% of maximum HP every 5 seconds. This buff significantly increases jungler gank potential in the early game and significantly boosts ADc performance in the late game

The slow from the buff stacks multiplicatively with other slow effects (except another champion with red buff who attacks same target). But every source of slow will be reduced by 65% except strongest one. E.g. 11 level Fiora LoL Boosting Fiora has Frozen Mallet icon Frozen Mallet and Crest of insight iconCrest of Sinders buff. Since Frozen Mallet icon Frozen Mallets unique effect (40% of slow) is bigger we can calculate total slow amount: 1 – (1 – 0,4) x (1 – 0.15*0,35) = 1 – 0,6 x 0,9475 = 100 – 0,5685 = 0,4315. Thus targets movement speed will be slowed by 43,15%.

  • Total experience gain: 150 + 2 x 75 = 300
  • Total gold gain: 36 + 20 x 2 = 76
  • First respawn at: 1:55
  • Respawn time: 5:00




Scuttle crab objectives guideOn slain scuttle crab will move towards Dragon icon Dragon’s pit or Nashor icon Baron Nashor’s pit entrance to place there indestructible ward that would create an area what shortly buffs movement speed when you pass through it.

Effect Scuttle Crab icon Scuttle Crab provides can not be overestimated. It helps you to prevent ganks through river in the early game and will be a big advantage in contest of Dragon icon Dragon or Nashor icon Baron at any stage of the game. As jungler try to keep scuttle crabs on your side. Serious con of this objectives is that it last only 75 seconds.

Scuttle crab doesn’t grant any bonuses upon smite cast.

  • Experience gain: 75
  • Gold gain: 50
  • First respawn at: 2:30
  • Respawn time: 3:00




Dragon LoL Objectives GuideOn slain provides stack of Dragon Slayer icon Dragon Slayer buff to each team member. The first four stacks of Dragon Slayer icon Dragon Slayer are permanent while fifth doubles previous effects for 3 minutes:

  1. Dragon’s Might: +6% attack damage and ability power
  2. Dragon’s Wrath: +15% damage to towers and buildings
  3. Dragon’s Flight: +5% movement speed
  4. Dragon’s Dominance: +15% damage to minions and monsters
  5. Aspect of the Dragon: Double all previous bonuses and your attacks burn for 150 true damage over 5 seconds. Lasts 180 seconds.

Dragon icon Dragon along with Nashor icon Baron Nashor are most important objectives in the game. Aspect of the Dragon can be compared with Hand of Baron Icon Hand of Baron.

Dragon icon Dragon has an unique passive called Ancient Grudge which grants the Dragon icon Dragon 20% bonus damage and 7% damage reduction against enemies per stack of Dragon Slayer icon Dragon Slayer.

There are few basic situations when you should go for the Dragon:

  1. When an enemy jungler is dead or you saw him at the top lane while your team is close enough to the Dragon icon Dragon to rush it.
  2. The same rule works if there is no enemy mid laner including situations when foe recalled or he is on low HP. In League of Legends middle lane champions have the biggest affection in the early team fights due to burst damage and wide area casts thus absence of an enemy caster is the big advantage.
  3. When enemy players on the bottom lane have recalled or they can’t join the fight for the Dragon icon Dragon for any other reasons like due to low HP.
  4. Enemy Outer turrets were destroyed and right now foes are busy with minion waves nearly their Inner turrets.
  5. Your team is stronger thus you can provoke a team fight at Dragon icon Dragon’s pit or else take the Dragon icon Dragon for free.


This is important mechanic when you provoke the Dragon icon Dragon to move out of the Dragon’s Pit it by dealing one hit to it and then running away. This makes the beast chase you until the edge of Dragon’s Pit. When you pull the Dragon it serves two purposes: you can easily disengage fight with Dragon icon Dragon if the enemy team comes to contest it and you make it harder for enemies to reach the Dragon icon Dragon from blue side of the jungle.

  • Total experience gain: 75 to all nearby allies
  • Total gold gain: 25 only to the slayer.
  • First respawn at: 2:30
  • Respawn time: 6:00



Baron LoL Objectives guideExcept the huge amount of gold and experience Nashor icon Baron Nashor provides the strongest buff in game Hand of Baron Icon Hand of Baron (only Dragon Slayer icon Aspect of the Dragon can compete with it). Let’s consider what does it grants:

  1. Up to 40 attack damage and ability power (scales up with time).
  2. Improved Recall. Cast time is now only 4 seconds, on successful recall restores 50% of health/mana instantly and provides 50% movement buff for 8 seconds.
  3. Aura which buffs minion while champion is nearby them:
  • All minions
    • Increase speed to match 90% of average movement speed of nearby champions, capped at 500 movement speed
    • Gain resistance to slow effects
    • Non-super minions have 75% damage reduction versus area of effect, damage over time, and persistent effects
  • Melee minions
    • Gain +50% movement speed when within 800 units of enemy minions or turrets
    • Increased size
    • +75 attack range
    • +75% damage reduction versus champions and minions
    • +30% damage reduction versus turrets (similar to cannon minions)
  • Caster minions
    • +20 attack damage
    • +50% missile speed
    • +100 attack range
  • Cannon minions (beyond turret range)
    • +600 attack range
    • +50 attack damage, but attack speed is halved
    • Attacks are now Area of Effect (200 range) and deal double damage to turrets
  • Super minions
    • +25% attack speed
    • Gain +50% movement speed when within 800 units of enemy minion or turret

When you should start an attempt to take the Nashor icon Baron Nashor:

  1. Someone of the enemy team appeared on the bottom lane and won’t be able to come in time to help his team to contest Nashor icon Baron Nashor.
  2. Your team is in majority and have enough damage to slain Nashor icon Baron Nashor before enemy would respawn.
  3. You want to provoke the enemy team to fight at Nashor icon Baron Nashor. In this case, you have to save your cooldowns for the future team fight.
  4. One of the most fed enemy champions just recalled while you have enough damage to get Nashor icon Baron Nashor while you are in majority. This also may lead to a team fight in 5 against 4 situation. Thus if you see that enemies are coming despite the fact they are in minority then you may want to save cooldowns for an incoming team fight. 

Remember that unreasonable attempt to slain Nashor icon Baron Nashor would lead to a throw. Nashor icon Baron Nashor debuffs armor and magic resistance what makes your team very vulnerable. Therefore you should be really careful before engage on Nashor icon Baron Nashor and make all necessary preparations with warding.

If the enemy team has a strong poke champions such as Nidalee Baron Nashor contest Nidalee or Ziggs Baron Nashor content Ziggs while your team damage is not high enough to slain Nashor icon Baron Nashor with lighting speed you should abandon your attempts until such poke champion is alive.

  • Experience gain: 600 to each person on the team and 800 experience shared between nearby allies on moment of slain.
  • Total gold gain: 300 to all allies and additionally 25 to the slayer.
  • First respawn at: 20:00
  • Respawn time: 7:00


All jungle monsters except Nashor icon Baron Nashor grant modified experience if the level of the champion killing them differers from that of the monster. It increases up to 350% for champions below 5 levels and decreases up to 50% for champions above 5 levels.

Respawn timer of jungle camp starts only when all monsters are dead. You always can leave a minor monster in enemy jungle camp to make opposite jungler lose experience.


When you have several ways to act what are close to each other by benefits they carry – you need to setup for yourself an objectives priority. There are few classic situation what you often meet in the game, we will consider them in this part of League of Legends objectives guide.


Usually you can’t get both objectives thus you have to choose. Our answer for this dilemma is the Nashor icon Baron Nashor. There are two main reasons for that:

  1. Hand of Baron Icon Hand of Baron is sieging buff and with such advantage it’s very likely that you will get Inhibitor later. If you decide to go for an inhibitor first then slaining the Nashor icon Baron Nashor in time would be a difficult goal. Moreover Nashor icon Baron Nashor slain gives overall more benefits than a single Inhibitor. In turn, two inhibitors are more attractive than Nashor icon Baron Nashor.
  2. If your team is wounded after a team fight and you rush for an Inhibitor then disaster may happen. When Inhibitor is destroyed your team have to recall due to low HP meanwhile your foes are able to rush Nashor icon Baron Nashor right after their respawn and most time you won’t be able to stop them in time.


Obviously, you should choose the Dragon icon Dragon. Turret is not going anywhere and can be destroyed later while Dragon icon Dragon is the neutral objective with it’s own respawn timer and each stack of Dragon Slayer icon Dragon Slayer provides your team with more and more global advantage.



Attack range of each turret is 775 (550 is a standart attack range of ranged champion) and attack speed is 0.83 (4.0 for inhibitor and nexus turrets).


Each turret has a set of items. This was made to show their special abilities clearly:

  • Reinforced Armor
    • Bonus 150 armor and magic resistance when no enemy minions nearly (backdoor protection).
  • Penetrating Bullets
    • Turret attacks can’t be dodged.
    • Turret gain 37.5% bonus damage to champions with each successive strike (up to 75%). Next two attacks deal 25% bonus damage each time up to 50% (125% total bonus damage at 4 stacks).
    • 30% armor penetration
  • Warden’s Eye
    • Can see invisible units in range of 1000.
  • Fortification (Outer turrets only)
    • Blocks 30 damage from champions attacks, this passive ability disappears after 7 minute.


Champion damage on turrets is equals to base attack damage plus the higher of bonus attack damage or 40% of ability power. Armor and magic penetration doesn’t work on turrets. Turrets also can’t be affected by true damage.

  • Turrets LoL guideYou can’t critical strike turrets
  • Armor penetration doesn’t work on turrets



  • Gold gain: 125 to each team member and 150 is shared between nearby allies.

No experience gain.



  • Gold gain: 150 to each team member and 100 is shared between nearby allies.
  • Experience: 30 to each team member.


Inner Turrets have a 200 HP shield. The turret’s shield refreshes if it has not taken damage within 30 seconds. This shield doesn’t work against minion attacks. Also Inner Turret provides 30 HP shield each second to nearby champions up to 300 HP totally. If turret’s shield is down then it stops to provide shields to the champions.



  • Gold gain: 175 to each team member.
  • Experience: 100 to each team member.
  • Ignores 75% of the target’s armor.
  • Reduces target’s damage dealt by 15% (this does affect true damage).
  • Slows target’s movement speed by 10%.

Now let’s consider each turret in the game separately.


Top Lane Outer Turret objectiveAs jungler if you have successfully ganked a foe then don’t leave the top lane instantly. Consider helping your team mate to push the lane to make your minions die on turret while an enemy is dead (this makes a foe to lose gold and experience and starts process of counter push on lane in the direction of your top laner). If game is already in the middle or late phase then you and your laner would be able to destroy turret instead of the lane push.

Obviously, if the the enemy top laner Teleport Icon teleports or roams, as top laner you should start to push the lane to make him pay a price with the fallen turret.



As top laner it’s hard to get it in solo due to shield inner turret has and another one that it provides to the enemy champions. If you feel that you won’t be able to handle one versus two fight when the enemy jungler comes then your choice should be a roam to the middle lane. You can try to gank the enemy middle lane champion to get turret or gather your team to go for the Dragon icon Dragon. If your lane opponent is not on the lane then you can try get Inner Turret.



Very important turret what provides lots of map control. If middle lane is not dominated the best way to get turret is to call a jungler for help. Mid laners used to poke each other thus a little effort from jungler can tilt the balance in the right direction. Even if your gank was not successfull and a foe has escaped – push the lane with your ally and make few attacks to the turret. It will boost fall of this important turret.



Usually is destroyed through sieging when all team gather. Being alone near it can be very dangerous. Of course you can ignore risks if you are dominating hard.



Usually this turret falls first because there are two players on each side and attack damage carries are designed better than the rest for demolishing turrets. This turret is also important because when it falls down it opens way to take the Dragon icon Dragon. All you need is to push bottom lane to the inner turret making your enemies busy with minions. Also destroyed outer bottom turret allows you to move to the middle lane to join your allies in destroying another turret.



Turret of many throws. There is a common mistake when bottom lane players are dominating and instead of going for objectives they start to push constantly. This in turn puts them in a vulnerable position when an enemy a jungler or mid laner can gank them freely. Such behaviour often leads to come back of the enemy team. If you are not dominating bottom lane so hard that you are able to win fights in minority then don’t do that common mistake. Pressure on this turret is acceptable if you saw enemy jungler somewhere else while the enemy middle laner is not in position to roam.



Mid Lane Inhibitor turret LoLThese turrets have many tools to defend themselves to be easily taken alone. 75% armor penetration, slow and damage reduction on hit plus they are able to heat themselves up with time that leads to more and more damage. Such turret can be taken by a single champion as part of split push strategy, backdoor or in case of the hard team domination. Else stick to the team play and get it with your team.



Inhibitor turrets League of Legends objectives

They have same benefits as Inhibitor turrets except the fact that you have to face two such turrets at once. This is your last barrier before the victory!



Inhibitor objective

  • Gold gain: 50 to champion who made final blow.
  • No experience gain.
  • Respawn time: 5:00

Can be easily backdoored if turret guarding it is down. Spawns Super Minion icon super minion each wave on the same lane for a team who destroyed it. If all inhibitors are destroyed spawns two super minions instead of one (totally 6 with each wave).

Super Minion icon SUPER MINION STATS

Receive only 70% damage of turrets.

Buffs nearby minions giving them 40% additional damage, 40 armor and 40 magic resistance.


  • Health: 1500 + 200 every 3 minutes of game.
  • Attack damage: 190 + 10 every 3 minutes of game.
  • Armor: 30 (fixed).
  • Magic resistance: -30 (fixed).
  • Spawn time: every 30 seconds with each wave.



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    1. Mason

      Stop spreading this nonsense. You can win a game without killing the Dragon or baron, but you can’t win a game if you don’t take turrets and inhibs.

      The object of the game is to kill the nexus. Always prioritize an inhib over baron. Even if the enemy team gets baron, they can’t do anything with it if super minions are running down their lane.

      1. Boosteria

        Well, i can’t agree with that. And my experience of D2 player and a booster is also saying that’s your opinion is not true. Baron provides your team with a 4 minutes of pure advantage that allows you to start to take objectives over the map (due to stats buff and the HUGE BUFF FOR SIEGIENG that allows you take inhibs and turrets). One inhibitor doesn’t worth a Baron if you can’t finish the game right after that.
        Technically, you are right that you can’t win the game without turrets but it’s just technically. The main idea of League of Legends is not to kill nexus (it’s just technical condition of the victory) but is to get an advantage over your opponent. And that’s why Baron and Dragon are targets with more priority than turrets in the even game (the most games there one team wins without dragon stacks or baron are basicaly one-sided).

      2. xPro

        2 Mason:

        Well, the same way you could say that in chess you should rush for the King and ignore pawns (or any other chess piecies) no matter that, only because victory condition is to get enemy King.

        Sry for my english ^_^

      3. Viktor II

        If victory condition is to kill nexus, this doesn’t mean that you have to rush for it at any cost, ignoring objectives.

        I agree, that you have choose Nashor over inhibitor if you can’t get both. Because as in example, it often leads to situation when enemies get baron after your recall. Also with baron buff you can easily siege turrets due to buffed minions and and get enemy jungle buffs because of advantage in AP/AD.

        Also you are not right that enemies can’t do anything with baron buff while super minions running down their lane. Don’t forget that baron buff affects minions buffing them hard, this way compensates destroyed inhibitor + you have advantage in team fight and can start to collect objectives on the map while your enemies have to avoid fights with you.

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